There's a whole lot of stuff about "allow applications to block compositing" but that seems to apply to KDE, and standard Ubuntu 18.10 (Gnome 3?) turns off compositing "automatically"Īs far as I know, I've installed vulkan properly and windows games do run (proton/steam play). Framebuffer issues right? (Tracking is perfect in the mirror view) It'll display the move correctly, but then a frame will be displayed with the previous position, before it settles back on the correct position.
When Multi-Layer auto fallback is enabled in WaveXRSettings, layers with a higher render priority and are within the maximum layer count will be rendered as Multi-Layers, while the others will be rendered in Unity.įor example, if the max number of Multi-Layers supported is 3 and there are 5 Compositor Layer components simultaneously, the three layers with higher render priority will be rendered as Multi-Layers and the remaining 2 layers will be rendered in Unity.I have a Hades Canyon NUC with a AMD Vega M GPU, and it seems to be powerful enough for VR - the mirroring view is almost flawless - but on the headset itself the view is jumpy when moving around. Render Priority: The rendering priority of the layer.
the texture is a video), disable it to preserve performance otherwise. Select this option if the texture content will be altered(e.g. In most cases, both left and right textures should be the same unless you are trying to display special stereoscopic textures.ĭynamic Layer: Determines whether the texture content of the layer will be updated. Left/Right Texture: The source textures of the layer. To display the source textures without stretching them, the aspect ratio of the source texture and the layer should be the same.įor Quad layers, the aspect ratio is Width : Height, while that of Cylinder layers is Arc Length : Height.
Lock Arc Length: Use this option when you want to maintain the aspect ratio of the layer (Aspect ratio = Arc Length : Height).Locked Parameter: Choose to lock the value of Arc Length or Arc Angle when adjusting the radius.You can adjust the curvature of the layer by changing the radius.